Mungkin
kamu tahu software desktop Rocket Dock .Sekarang saya akan share
software sejenis yaitu Object Dock Plus 2.0.5 Aturlah shortcut yang ada
di PC kamu di Object Dock Plus sehingga kamu akan mudah untuk
menjalankan aplikasi,games maupun folder favorit.Dengan animasi yang
halus,Object Dock Plus akan menghiasi desktop PC kamu.
Stardock ObjectDock Plus merupakan salah satu aplikasi untuk mempercantik tampilan desktop sobat blogger.
Cara Instal :
1. Disable dulu AV (beberapa AV menganggap Key virus, namun sebenarnya aman)
2. Instal Program
3. Jalankan Keygennya
4. Klik tombol patch5. Lalu pilih file CrashRpt.dll maka jika ada tulisan succesfull maka patch berhasil
6. lalu klik tombol Save License
7. klik tombol save
Adobe membekali lebih banyak alat bantu pada Lightroom 4. Sementara dari
sisi fitur, Lightroom 4 berfokus pada peningkatan pengolahan foto pada
efek bayangan dan sorot cahaya yang lebih halus. Kemudian, Lightroom 4
dapat memaksimalkan dynamic range dari kamera.
Dibandingkan versi sebelumnya, Lightroom 4 menyediakan warna fine tuning
yang lebih lembut, lalu ada penyesuaian otomatis yang mengatur tingkat
eksposur, kontras, reduksi noise, dan white balance.
Adobe juga mengembangkan fitur edit video, yang memungkinkan pengguna
Lightroom untuk melakukan trim dan ekstrak frame dari klip video yang
diambil menggunakan kamera apapun. Selanjutnya, video tersebut dapat
diekspor ke file H.264 dan bisa diunggah ke Facebook atau Flickr.
Install Notes :
1. Extrak
2. Install
3. Gunakan keymaker untuk mendapatkan key
Sacrifice. It's Mass Effect 3's major theme, and rightly so. After all,
the reapers were coming--it was only a matter of time. And now, those
sentient space vessels are here, and with them, a galaxy's worth of
destruction. Mass Effect 3 brings the sound and the fury, but these
aren't meaningless shows of laser fire and alien devastation. The series
has earned its right to showcase such destruction by drawing us close
to its characters and teaching us of its universe.
Family ties can be used to strengthen--or to strangle.
Mass Effect
was about time and place; you discovered the Milky Way's landmarks and
races, guided by memorable characters like Tali and Garrus, who served
as representatives of their cultures. Mass Effect 2
was about people; you learned more about old friends and made new ones,
and drew each of them close to your heart. Mass Effect 3 fearlessly
manipulates those personal bonds, forcing you to make difficult choices
and consider the greater good--even when the greater good isn't always
clear. The game is structured less like Mass Effect 2 and more like Dragon Age II:
three dramatic acts, each concluding with major events that might leave
you in tears, or at very least, shivering from the emotional impact.
Mass Effect 3 is focused more on plot than the previous installments
were, and at first, you might miss Mass Effect 2's more obvious personal
touch. You meet some new characters, but you develop few new meaningful
relationships. A couple of notable exceptions aside, your party members
are familiar faces, and as Commander Shepard, you aren't traveling the
galaxy seeking individual crew members, but rather the assistance of
entire races. Some of the plot devices seem a bit transparent; what are
the chances that Shepard would just happen to find an old acquaintance
on almost every random planet? But once the plot is in motion, the human
element returns, and poignantly so. Mass Effect 3 frequently reminds us
that the loss of a single shining soul often takes on more meaning than
a planetwide massacre. (After all, what carried more emotional weight
in Star Wars: Obi-Wan's death or Alderaan's destruction?)
Like Star Wars, Mass Effect 3 is an incredibly fulfilling story
that deftly balances plot, character, conflict, and resolution. After a
short exposition, an opening combat scenario cleverly combines the "big"
of a reaper attack on Earth with the "small" of a single death. That
one death haunts Shepard until the moving and jaw-dropping conclusion.
While there is plenty of action, developer BioWare subverts our
expectations. Every so often, the shooting heats up, only to lead to a
climax that comes not in the form of an explosion or a boss fight, but
in a simple quiet conversation, or a few limping steps.
The reapers aren't your only adversary in Mass Effect 3: the pro-human
organization known as Cerberus, led by the Illusive Man, complicates the
conflict. Your ultimate goal is to rid the galaxy of the reaper threat
with the use of a superweapon, yet the Illusive Man has different ideas
and goes to some disturbing lengths to implement them. Discovering his
goals and means is one of Mass Effect 3's better story threads, in part
because the Illusive Man is such a strong presence. Actor Martin Sheen
brings a calm, chilling strength to the character, but also exudes a
touch of vulnerability when the Illusive Man is forced to confront his
own demons. Not that Sheen outshines any given actor. A few inessential
characters aside, the galaxy's inhabitants seem authentic. You hear
stoicism, fear, or resignation in the simplest of line readings.
The series' focus on player choice is as vital as it has ever been in
Mass Effect 3. The effects of choices in previous installments have an
impact in extraordinary ways here, more so than in Mass Effect 2.
Sometimes the nods to prior choices are subtle. A lover might fondly
recall her previous entanglement with you, while still supporting your
new romantic interest. At other times, the impact is far more dramatic.
Entire quests, conversations, and characters shift as a result of your
actions in previous games (not to mention, your decisions in this one).
As a result, you might be delighted by characters other players never
meet, share intimate talks with crewmates other players never interact
with, and deal with decisions other players never make. And as in
previous Mass Effect games, your entire attitude when choosing dialogue
options (paragon or renegade) can drive you to conclusions other players
could never consider.
Minimum System Requirements
* OS: Windows XP SP3, Vista or Windows 7 * CPU: 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU) * RAM: 1GB for XP / 2GB RAM for Vista/Win 7 * HDD: 15 GB free disk space * Graphics: 256 MB graphics memory * Sound Card: DirectX 9.0 Compatible * DirectX: Version 9.0c
Recommended System Requirements
* OS: Windows XP SP3, Vista or Windows 7 * CPU: 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU) * RAM: 2GB for XP / 4GB RAM for Vista/Win 7 * HDD: 15 GB free disk space * Graphics: 512 MB graphics memory * Sound Card: DirectX 9.0c compatible * DirectX: Version 9.0c
Supported Graphics Cards: Minimum: NVIDIA 7900 or better; ATI X1800 or better Recommended: AMD Radeon HD 4850 or NVidia GeForce 9800 GT
Note:
*Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below
minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and
HD4350. Updates to your video and sound card drivers may be required
New Super Mario Bros Original Size 4.37GB - Now 364MB Compressed & Play - By UNDERCOVER
This
New Super Mario Bros. is a throwback to the style of the original Super
Mario Bros. and allows four players to play the game together.
Players can navigate the side-scrolling worlds alone as before or invite
up to three others to join them at the same time on the same level at
any point in the game for competitive and cooperative multiplayer fun.
With the multiplayer mode, the newest installment of the most popular
video game franchise is designed to bring yet another
type of family entertainment into living rooms and engage groups of
friends in fast-paced Super Mario Bros. fun.
Genre: Platformer
Publisher: Nintendo
Developer: Nintendo EAD Tokyo
Local Play: 4 Versus/ 4 Co-op
Release Date: November 15, 2009
Minimum System requirements
OS: Windows XP (SP3 / Windows Vista (SP1) / Windows )
Processor: 1.8 GHz Or More For 7 / vista
Memory: 1GB (XP) / 1.5GB (Vista / Win 7)
Video: 256 MB of onboard memory and support for Pixel Shader 3.0
Recommended System requirements
OS: Windows XP (SP3 / Windows Vista (SP1) / Windows )
Processor: 2.8 GHz Or More For 7 / vista Memory: 2GB (XP) / 2.5GB (Vista / Win 7)
Video: 512 MB of onboard memory and support for Pixel Shader 3.0
Description
Date: 2011-06-10
Game Type : First-Person Shooter
Protection: STEAM
Size: 1 DVD
Put on your sunglasses and
prepare to step into the boots of Duke Nukem, whose legend has reached
epic proportions in the years since his last adventure. The alien
hordes are back and only Duke can save the world, again. Pig cops,
alien shrink rays and enormous
alien bosses won’t stop our hero from accomplishing his one and only
goal: to save the world, save the babes and to be a bad-ass while doing
it.
The King of All Shooters is back with over-the-top weapons, massive
aliens and unprecedented levels of interactivity. This game puts pedal
to the metal and tongue firmly in cheek, among other places. Shoot
hoops, lift weights, read adult magazines, draw crude messages on whiteboards
or ogle one of the many beautiful women that populate Duke’s life;
that is if you can pull yourself away long enough from kicking ass and
taking names. Duke Nukem was and will forever be immortalized in gaming
history, and this is his legend.
“Ace Ventura” is based on the Jim Carrey
movie with the same title. You play an animal-detective, who helps
animals in trouble. The game resembles “Leisure Suit Larry” in the way
it treats adult material: there’s no explicit nudity or pornographic
scenes, but the dialogues, the jokes, the actions and the thoughts of
the animal-loving hero go certainly in this direction. Travel from
Alaska via the magic land Vulcania to Bavaria in this comic adventure,
that also contains some action elements.
The gameplay you’ve seen a dozen times
before. Once again, Ace is on the case, this time traveling the earth
looking for a lost creature. Masters of click-and-solve games will be
able to finish the entire game in no time flat. In fact, a lot of it is
so simple, you’ll figure out that the game is partly designed for young
children. The objects and scenes have that bright, bulky Fisher Price
quality. And if you ever actually get stuck, a special button on Ace’s
watch delivers audio clues that take out most of the guesswork. There’s
even a setting that lets parents edit out some of Ace’s choice phrases,
although even without the parent setting on, Ace’s language barely goes
beyond third-grade bathroom humor. The various puzzle-filled scenes are
sporadically broken up by arcade-lite action. Slightly challenging tasks
like swimming through the murky waters of the deep, avoiding trash and
oil slicks, and getting in a basic laser fight are a nice way to mix
things up.
Although Ace Ventura doesn’t claim to
break new ground, it possesses one nice feature that all developers of
endlessly-clicking adventure games should take note of. When you click
on an object that you don’t need, Ace pipes up with such witty things as
“Yeaaaahhhh righht!” and “not enough upper body strength.” That alone
saves hours out of wandering around, which is usually nothing more than
absolutely frustrating. All told, it’s Ace’s lowbrow humor that makes
this a fun game to play. As in a lot of adventure games, long, drawn-out
stories are told in between each level. But refreshingly, the scenes
are actually entertaining – a good thing, since there’s no way to skip
them. You’ll likely cruise through this title with ease, but you’ll have
plenty of fun getting there.” The humor, albeit sophomoric in some
places, and hilarious animations make the game well worth the huge
download, although expert adventure gamers will find the game
disappointingly easy.
486 66MHZ or greater,
8 MB RAM, Windows running in 256-colors or greater,
Mouse, 2X CD-ROM drive,
MPC-compatible sound card
and amplified speakers,
DOS 3.3, Windows 3.1 or Windows 95